The only part of the HUD still on the top screen is the A Button prompt, which has been redesigned to look transparent. Most of the original HUD has been moved down to the touch screen, leaving the upper screen mostly clear of graphic overlays. Selecting an item shows its full "collection" model on the upper screen, as well as a description, the description being a feature that was first implemented in Majora's Mask. When acquired, items are automatically placed in the next available spot in the 4×5 grid. The item screen now allows players to organize their inventory themselves, rather than each item having a set spot on the subscreen. Any item can be mapped to these, and they can also be cleared. The new item system consists of two items that are mapped to the X and Y Buttons, and two touch-screen only slots that are labeled I and II. In addition, the three different arrow types are accessed in a "sub-menu" that is brought up when the player selects their bow twice in their inventory, rather than being treated as separate items. Both the Iron Boots and Hover Boots have been converted into items, as the Iron Boots are in The Wind Waker and Twilight Princess. Specifically mentioned at the game's announcement were the Iron Boots, due to the constant swapping necessary in the Water Temple. The game includes an all-new system for equipping items. In addition, the frame rate has been increased to 30 FPS, compared to the original's 20 FPS. As such, most textures are significantly more detailed, and many models consist of more polygons than the original and are generally more faithful to the game's concept and promotional art. It is the first version of the game that is not an emulation, as the GameCube and Wii versions are. The 3DS version is the first port of Ocarina of Time that recreates the graphics, instead of simply porting over the N64 ones, to take advantage of the more powerful hardware and fit modern standards.
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